1 result for (book:tes9 AND session:433 AND stemmed:creat AND stemmed:realiti)

TES9 Session 433 September 2, 1968 8/56 (14%) nontime road game systems aid
– The Early Sessions: Book 9 of The Seth Material
– © 2014 Laurel Davies-Butts
– Session 433 September 2, 1968 9:05 PM Monday

[... 7 paragraphs ...]

You understand the basic reality of subjective life. You will then still organize experience (underline organize), but you will not need artificial aids such as time to lean upon. You will not need to see thoughts materialized in physical matter, for you will have long since learned that the thoughts and not the matter are the basic reality. You will be able therefore to dispense with many seemingly permanent mass images, but when you form them you will realize why and how.

[... 19 paragraphs ...]

In your theory of time however you believe yourselves bound to the road, do not realize that you have made it, and are unable to perceive other realities. You have chosen to do this however. Since you are learning and can only handle so many perceptions, you have forgotten that you have created the road. Multidimensional personalities do not need to forget. They are also aware of different such devices formed by others. (One minute pause; eyes closed.)

They don particular types of clothing to travel these roads, or they use certain vehicles. They do not believe that they are bound to those vehicles. There are certain time structures that are used by many. Well traveled. There are certain systems of reality that are well traveled. In these to some extent mass perceptions predominate.

[... 1 paragraph ...]

There are realities that are used no longer. The purpose for which they were constructed, in your terms, no longer exists. In your terms again there are incipient time structures and realities, probable systems that may or may not become a part of any mass venture.

Time therefore is formed out of and from nontime. (Long pause.) Non-time is psychological experience, psychological reality, and time is always at its service. (Long pause.) Entities then form the time in which they seem to dwell. (Long pause.) Experience itself is always plastic, and again, form is not dependent upon mass. Mass belongs to your camouflage system. Form does not.

[... 8 paragraphs ...]

You cannot apply the rules of your game to the universe however, nor project them in such a manner and expect any valid results. Still, playing the game will sharpen your perceptions and give you certain qualities that will allow you to understand reality once you cease playing the game.

[... 5 paragraphs ...]

This does not mean that they are not advanced enough to understand the reality of your time. They do not share the illusion. Almost all animals, plants, birds, insects, rocks and trees perceive according to intensities. (Long pause.) The intensity of an experience is their present; but in many ways that I will not explain to you at this point, their present is of wider duration than yours. This does not necessarily mean that they perceive more of the past and future within their present than you do, for they do not in those (underlined) terms. But in terms of quality and value fulfillment there is greater duration and the “moment,” in quotes, is more intensely perceived.

[... 7 paragraphs ...]

(“Our perception of time is limited and we only focus on a fairly small portion of reality. The cat’s is even more limited, but for that reason they experience each event with greater vividness. But our next stage is to have a more expanded time value along with the intense perception or reaction the animals have now. We’ve given up some of that intensity because we’ve taken on more reality, but next we’ll get both more intensity and reality together.”)

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