1 result for (book:wth AND heading:"part one chapter 7 may 18 1984" AND stemmed:game)
[... 20 paragraphs ...]
To a child, play and work are often one and the same thing, and parents can utilize imaginative games as a way of reinforcing ideas of health and vitality. When a child is ill-disposed or cranky, or has a headache, or another disorder that does not appear to be serious, parents can utilize this idea: have the child imagine that you are giving it a “better and better pill.” Have the child open its mouth while you place the imaginary pill on its tongue, or have the child imagine picking the pill up and placing it in its mouth. Then give the child a glass of water to wash the pill down, or have the child get the water for himself or herself. Then have the youngster chant, say, three times, “I’ve taken a better and better pill, so I will shortly feel better and better myself.”
The earlier such a game is begun the better, and as the child grows older you may explain that often an imaginary pill works quite as well — if not better — than a real one.
[... 2 paragraphs ...]
(4:05.) In other cases of a child’s illness, have the child play a healing game, in which he or she playfully imagines being completely healthy again, outdoors and playing; or have the youngster imagine a conversation with a friend, describing the illness as past and gone. Play could also be used even in old peoples’ homes, for it could revive feelings of spontaneity and give the conscious mind a rest from worrying.
Many ancient and so-called primitive peoples utilized play — and drama, of course — for their healing values, and often their effects were quite as therapeutic as medical science. If your child believes that a particular illness is caused by a virus, then suggest a game in which the youngster imagines the virus to be a small bug that he or she triumphantly chases away with a broom, or sweeps out the door. Once a child gets the idea, the youngster will often make up his or her own game, that will prove most beneficial.
Instead of such procedures, children are often taught to believe that any situation or illness or danger will worsen, and that the least desirable, rather than the most desirable, solution will be found. By such mental games, however, stressing the desirable solution, children can learn at an early age to utilize their imaginations and their minds in a far more beneficial manner.
[... 4 paragraphs ...]
In all cases of illness, games or play should be fostered whenever possible, and in whatever form. Many dictatorial religions pointedly refuse to allow their congregations to indulge in any type of play at all, and frown upon it as sinful. Card-playing and family games such as Monopoly are actually excellent practices, and play in any form encourages spontaneity and promotes healing and peace of mind.
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(4:29.) Some playful behavior on Ruburt’s part would be of considerable benefit — and this would be even better if the two of you could possibly indulge in some kind of play together, even if only mind games were involved — games with no particular purpose, except fun.
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(4:32 p.m. It was getting windy outside, and cooler, and was clouding over. “To tell you the truth, I was so uncomfortable I didn’t think I could have a session,” Jane said. She had a cigarette before I turned her. We thought of games involving the French book, or even crossword puzzles. In the ash tree just starting to get leaves beside the windows of 330, I saw a tiny yellow bird flitting about among the branches. I pointed it out to Jane, but she couldn’t quite see it, except for a flash of color. I’d seen the same bird, I think, yesterday afternoon also.
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