1 result for (book:tps2 AND heading:"delet session septemb 10 1973" AND stemmed:inspir)
[... 34 paragraphs ...]
Now: When Ruburt’s high level of creativity happened to be strong enough to easily include five or six hours a day he improved, since his inspiration took as many hours as he thought his work should.
Inspiration and creativity he felt he could trust, but never felt he could trust his working capacity in the way he thought of work. At the same time other activities became taboo as not-work, so it was “wrong” to putter about the house in his work hours, and equally wrong to work after hours, when people who worked should be free.
[... 19 paragraphs ...]
You have to some extent closed off your creativity by thinking of it in terms of the time you have to give to “your work.” Again, while a certain time is required for any activity as far as artistic inspiration is concerned, there is little correlation, for artistic inspiration is independent of time.
Your creature feelings toward night, dawn and dusk, have much more to do with inspiration, though a painting, once inspired, may then take so many hours to execute. But your idea of specific work time automatically divides that time according to your beliefs from other times when you may be shopping, or doing something else far divorced from work.
The yard at 2 or 3 in the morning might amaze you, and ideas of paintings leap up. Your whole concept of work time brings about limitations also. You personally do not think of the dream state as work time, and therefore inhibit very definite inspirations. I want you then to also examine your ideas about work and creative activity.
[... 4 paragraphs ...]