1 result for (book:tps1 AND heading:"delet session august 16 1971" AND stemmed:play)
[... 19 paragraphs ...]
You are left with, as of now, the results of negative beliefs, projected upon certain portions of the body. The old charges have pretty well worn down. You should try to help him in this game—understanding how it works. Even if you want to play it with him, it is extremely important that it is an “as if” imaginative game.
Up to now you both have been playing the illness game strongly, in your imagination both creating symptoms, imprisoning Ruburt within them in the present, seeing them in the future, and examining future events in the light of present symptoms.
So you understand how to play the game. We just want it reversed.
[... 15 paragraphs ...]
The idea of playfulness, and even of fun and ease, must be maintained. Ruburt must find the game fun, not resolutely pursue it. The “as if “ will automatically retrain muscular motion, and without effort.
Let us look at a scene from a play called “Getting Up in the Morning.”
[... 2 paragraphs ...]
The set and expectations will change. It is important that you try to play this with him, or know what he is doing, simply because you reinforce each other so strongly. So you play your own “as if” game with him. This will help. Do it in the same manner. As Ruburt knows from his reading today (Psycho-Cybernetics) when the dawn suddenly burst, any discouragements should be accepted as part of the learning process with which he is involved—and the failures, particularly of the past, forgotten. You should not remind him of them either, or concentrate upon them yourself.
[... 3 paragraphs ...]
Now certain habits should automatically drop away if the game is played correctly. He is not dressing with the freedom of an ordinary healthy good-looking young woman, for example, so he must dress for the role in his “as if” game. Healthy women do not dress to cover up their bodies, to hide their knees or their arms. They dress to show them off.
If the “as if” game is played correctly the dressing habits will change automatically, again without stress. Ruburt fears humiliation. Acting as if he were perfectly healthy, such imagined humiliation would not be automatically projected. This is one area where both of you will have to watch, contrasting the game against immediate physical data.
[... 2 paragraphs ...]
Done properly this game will be played almost automatically, but the entire mental patterns will change and hence the physical. Quickness of mobility will easily return. The suggestions should also be retained. They are very helpful. The “as if” game will increase the suggestions’ worth by dissipating habitual areas of thought that combat them.
[... 37 paragraphs ...]