1 result for (book:tps1 AND heading:"delet session august 16 1971" AND stemmed:game)
[... 18 paragraphs ...]
This is to lead up to Ruburt’s “as if” game. It is an excellent method. It will work if he follows it, through you must not look for results, in those terms, quickly.
You are left with, as of now, the results of negative beliefs, projected upon certain portions of the body. The old charges have pretty well worn down. You should try to help him in this game—understanding how it works. Even if you want to play it with him, it is extremely important that it is an “as if” imaginative game.
Up to now you both have been playing the illness game strongly, in your imagination both creating symptoms, imprisoning Ruburt within them in the present, seeing them in the future, and examining future events in the light of present symptoms.
So you understand how to play the game. We just want it reversed.
[... 2 paragraphs ...]
In his “as if” game, have Ruburt imagine he is having his period, buying his Tampax. This is all he need do—not hammer the point. This and your satisfactory sexual relationship, now, will also help. He feels more now that you accept him as a woman. For a while he felt you did not.
[... 10 paragraphs ...]
Now. The “as if” game brings the picture of health into the present. Ruburt sees himself imaginatively as completely healthy and free now, which is something he has not been able to do. That is extremely important.
[... 1 paragraph ...]
The idea of playfulness, and even of fun and ease, must be maintained. Ruburt must find the game fun, not resolutely pursue it. The “as if “ will automatically retrain muscular motion, and without effort.
[... 1 paragraph ...]
It has been acted out imaginatively and physically, with some changes and variations. Generally however it has been the same. This scene will change not necessarily because of any particular effort to reenact the scene differently imaginatively, but because of the overall “as if” game. You follow here.
[... 1 paragraph ...]
The set and expectations will change. It is important that you try to play this with him, or know what he is doing, simply because you reinforce each other so strongly. So you play your own “as if” game with him. This will help. Do it in the same manner. As Ruburt knows from his reading today (Psycho-Cybernetics) when the dawn suddenly burst, any discouragements should be accepted as part of the learning process with which he is involved—and the failures, particularly of the past, forgotten. You should not remind him of them either, or concentrate upon them yourself.
[... 2 paragraphs ...]
When advance is seen in these other areas, the weight gain will be automatic. In seeing himself in his “as if” game, the healthy image should include ordinary weight, but without stress upon it.
Now certain habits should automatically drop away if the game is played correctly. He is not dressing with the freedom of an ordinary healthy good-looking young woman, for example, so he must dress for the role in his “as if” game. Healthy women do not dress to cover up their bodies, to hide their knees or their arms. They dress to show them off.
If the “as if” game is played correctly the dressing habits will change automatically, again without stress. Ruburt fears humiliation. Acting as if he were perfectly healthy, such imagined humiliation would not be automatically projected. This is one area where both of you will have to watch, contrasting the game against immediate physical data.
It shows however a lack of freedom in a pivotal situation. I said pivotal because the dressing brings together both the idea of mobility and womanliness—both past areas of mistrust. The sexual area also combines both the lack of mobility and the womanly aspects, so freedom and the “as if” game in these areas is doubly important and vital.
Again, here particularly the game should not be carried out resolutely but with an idea of imaginative fun. There need be no decision on Ruburt’s part to wear short skirts all the time, for example. That would not be freedom either.
Done properly this game will be played almost automatically, but the entire mental patterns will change and hence the physical. Quickness of mobility will easily return. The suggestions should also be retained. They are very helpful. The “as if” game will increase the suggestions’ worth by dissipating habitual areas of thought that combat them.
[... 37 paragraphs ...]