1 result for (book:notp AND session:795 AND stemmed:caus AND stemmed:effect)
[... 26 paragraphs ...]
(11:05.) In play, children adopt certain rules and conditions “for a time.” The child can stop at any time. Innumerable play events can occur with varying intensity, yet generally speaking the results cease when the game is over. The child plays at being an adult, and is a child again when his parents call, so the effects of the game are not long-lasting. Still, they are an important part of a child’s daily life, and they affect the way he or she relates to others. So in dreams, the events have effects only while dreaming. They do not practically intrude into waking hours — the attacking bear vanishes when you open your eyes; it does not physically chase you around the bedroom.
[... 1 paragraph ...]
To some extent dreams are participated in by cellular consciousness also, for the cells have an equal interest in the individual’s psychic and body events. In a way dreams are of course composite behavior — mental and psychic games that suit the purposes of mind and body alike. Feedback from the physical environment may trigger an alarming dream that causes the individual to awaken.
[... 4 paragraphs ...]
It should certainly be obvious that dreams are not passive events. Some rival physical events in intensity and even effect. They involve quite active coordination on the part of mind and body, and they bring to the individual experience otherwise unattainable.
Small amounts of ordinary stimulants, such as coffee or tea, taken before bed when you are already sleepy, have a beneficial effect in stimulating dream activity and aiding dream recall. Too large a serving, of course, could simply waken you, but small amounts taken if you are already drowsy allow you to take your conscious mind into the dream state more readily, where it can act as an observer.
[... 3 paragraphs ...]