1 result for (book:notp AND session:793 AND stemmed:conscious)

NotP Chapter 10: Session 793, February 14, 1977 7/41 (17%) children play imagination games adults
– The Nature of the Psyche: Its Human Expression
– © 2011 Laurel Davies-Butts
– Chapter 10: Games That Anybody Can Play. Dreams and the Formation of Events
– Session 793, February 14, 1977 9:28 P.M. Monday

[... 4 paragraphs ...]

Dictation. The brain is primarily an event-forming psycho-mechanism through which consciousness operates. Its propensity for event-forming is obvious even in young children. By obvious, I mean active, when fantasies occur involving activities far beyond the physical abilities as they are thus far developed.

[... 5 paragraphs ...]

(9:58.) Mentally it can form an infinite number of events, and consciousness can take an infinite number of roles. The child may easily dream of being its own mother or father, sister or brother, the family dog, a fly, a soldier. In waking play the child will then try out those roles, and quickly see that they do not fit physical conditions.

[... 1 paragraph ...]

The imagination is highly involved with event-forming. Children’s imaginations prevent them from being too limited by their parents’ world. Waking or dreaming, children “pretend.” In their pretending they exercise their consciousness in a particularly advantageous way. While accepting a given reality for themselves, they nevertheless reserve the right, so to speak, to experiment with other “secondary” states of being. To some extent they become what they are pretending to be, and in so doing they also increase their own knowledge and experience. Left alone, children would learn how to cope with animals by pretending to be animals, for example. Through experiencing the animals’ reactions, they would understand how to react themselves.

[... 6 paragraphs ...]

Children try to imagine what the world was like before they entered it. Do the same thing. The way you follow these directions can be illuminating, for the areas of activity you choose will tell you something about the unique qualities of your own consciousness. Adult games deal largely with manipulations in space, while children’s play, again, often involves variations in time. Look at a natural object, say a tree; if it is spring now, then imagine that you see it in the fall.

Alter your time orientation in other such exercises. This will automatically allow you to break away from too narrow a focus. It will to some extent break apart the rigid interlocking of your perception into reality as you have learned how to perceive it. Children can play so vividly that they might, for example, imagine themselves parched under a desert sun, though they are in the middle of the coolest air-conditioned living room. They are on the one hand completely involved in their activity, yet on the other hand they are quite aware of their “normal” environment. Yet the adult often fears that any such playful unofficial alteration of consciousness is dangerous, and becomes worried that the imagined situation will supersede the real one.

[... 11 paragraphs ...]

There is an inner knack, allowing for greater sensitivity to the feelings of others than you presently acknowledge. That knack will be activated. Again, the powers of the brain come from the mind, so while you learn to center your consciousness in your body — and necessarily so — nevertheless your inner perceptions roam a far greater range. Before sleep, then, imagine your consciousness traveling down a road, or across the world — whatever you want. Forget your body. Do not try to leave it for this exercise. Tell yourself that you are imaginatively traveling.

[... 1 paragraph ...]

To one extent or another your consciousness will indeed be traveling. Again, a playful attitude is best. If you retain it and remember children’s games, then the affair will be entirely enjoyable; and even if you experience events that seem frightening, you will recognize them as belonging to the same category as the frightening events of a child’s game.

[... 5 paragraphs ...]

Similar sessions

WTH Part One: Chapter 7: May 18, 1984 games pill Rakin edgy pregnant
DEaVF1 Chapter 4: Session 896, January 16, 1980 suffering adults sick deadening pain
NotP Chapter 9: Session 792, January 24, 1977 events shared cellular network rose
TPS7 Deleted Session December 14, 1983 exuberant dietary Misnick healthy obedient