1 result for (book:deavf2 AND session:920 AND stemmed:game)

DEaVF2 Chapter 9: Session 920, October 6, 1980 2/101 (2%) magical Iran schizophrenia approach debased
– Dreams, "Evolution", and Value Fulfillment: Volume Two
– © 2012 Laurel Davies-Butts
– Chapter 9: Master Events and Reality Overlays
– Session 920, October 6, 1980 9:14 P.M. Monday

[... 30 paragraphs ...]

Such people—in a fashion, now—play a game of quite serious hide-and-seek with themselves and with the world. They believe in the dictum: “Divide and conquer.” It is as if, for reasons I hope to discuss, they refuse to put themselves together properly, refuse to form one fairly united self. The idea behind this is: “If you cannot find me, then I cannot be held accountable for my actions—actions which are bound in one way or another to betray me.”

[... 1 paragraph ...]

The communications themselves are often a kind of psychological or symbolic code, such as might indeed be used in military intelligence. If the messages were to be clearly deciphered and understood, then of course the game would be over, for the one to understand the message would be the united self who [had] felt the need of such camouflaged self-troops (hyphen) to begin with.

[... 67 paragraphs ...]

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